Beginner Hog Cycle
Deck Analysis
8.9/10Measures offensive potential — win conditions, troop DPS, spell chip damage, and cycle pressure.
How well the deck stops pushes — air defense coverage, tank-killing DPS, splash for swarms, and defensive HP.
How well the cards work together — elixir curve balance, spell composition, tank + support pairings, and role coverage.
Ability to handle diverse matchups — targeting coverage, damage type mix, range diversity, and elixir flexibility.
Scores are calculated from card properties - damage output, hitpoints, elixir cost, and card roles.
Tap a score above to see how it is calculated.
Actual results depend heavily on player skill, timing, and matchup.
Battle Stats
Updated 9min agovs previous 30 days
By Arena
| Ultimate Clash Pit — Arena 30 | 3 | 33.3% |
| Miner's Mine — Arena 15 | 20 | 75.0% |
| Serenity Peak — Arena 14 | 22 | 77.3% |
| Rascal's Hideout — Arena 13 | 7 | 85.7% |
| Spooky Town — Arena 12 | 3 | 66.7% |
| Electro Valley — Arena 11 | 1 | 100.0% |
| Hog Mountain — Arena 10 | 2 | 0.0% |
| Jungle Arena — Arena 9 | 34 | 50.0% |
| Frozen Peak — Arena 8 | 39 | 59.0% |
| Royal Arena — Arena 7 | 10 | 70.0% |
| P.E.K.K.A.'s Playhouse — Arena 6 | 8 | 62.5% |
Battle Stats — last 30 days
Always shows the last 30 days, regardless of the selected period.
Win Rate — last 30 days
Win rate of this deck, per day.
Battles — last 30 days
Number of battles featuring this deck, per day.
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2.9