Evo Recruits Control
Deck Analysis
8/10Measures offensive potential — win conditions, troop DPS, spell chip damage, and cycle pressure.
How well the deck stops pushes — air defense coverage, tank-killing DPS, splash for swarms, and defensive HP.
How well the cards work together — elixir curve balance, spell composition, tank + support pairings, and role coverage.
Ability to handle diverse matchups — targeting coverage, damage type mix, range diversity, and elixir flexibility.
Scores are calculated from card properties - damage output, hitpoints, elixir cost, and card roles.
Click any label above to see a detailed breakdown of that metric.
Actual results depend heavily on player skill, timing, and matchup.
Battle Stats
Updated 12h agovs previous 30 days
By Arena
| Arena | Battles | Win Rate |
|---|---|---|
| Spooky Town — Arena 12 | 57 | 59.6% |
| Rascal's Hideout — Arena 13 | 27 | 59.3% |
| Spirit Square — Arena 32 | 16 | 50.0% |
| Little Prince's Tavern — Arena 31 | 1 | 0.0% |
Battle Stats — last 30 days
Always shows the last 30 days, regardless of the selected period.
Win Rate — last 30 days
Win rate of this deck, per day.
Battles — last 30 days
Number of battles featuring this deck, per day.
Recruits Hogs Split Lane
Hero Hogs Split Lane
Hogs Poison
Recruits Hogs Control
Sudden Death Hogs Control
Recruits Hogs
Royal Hogs Split Lane
Royal Recruits Evolution Control
4.1